Mohammed Brückner
2 min readMay 31, 2024

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As I delve into your thoughts on Denis Villeneuve's approach to dialogue in his adaptation of "Dune," I find myself grappling with several concerns that resonate deeply with me. Your exploration of the director's aversion to dialogue and the power of silence in screenwriting raises important questions about the role of sound in cinematic storytelling.

Firstly, the issue of inaudible dialogue in "Dune" has been a subject of discussion among viewers, with some attributing it to a deliberate aesthetic choice by the filmmakers. This approach can sometimes make important dialogue lines inaudible, leading to frustration among viewers. The use of ambient noise and a focus on the overall soundscape can create a more immersive experience but may compromise dialogue clarity. This concern is echoed by several viewers who have expressed difficulties in understanding key lines due to the sound design.

Another concern is the trend of prioritizing visual and auditory elements over dialogue in big-budget films. This can result in important lines being drowned out by music or sound effects, making it difficult for audiences to follow the narrative. The problem is not unique to "Dune," as other directors like Chris Nolan have also been criticized for this approach. It raises questions about the balance between different elements in filmmaking and the responsibility of filmmakers to ensure that all aspects of the narrative are accessible to the audience.

Lastly, the role of silence in storytelling is a crucial aspect of Villeneuve's approach. While silence can be a powerful tool for conveying emotion and creating tension, it can also be misused if not balanced with clear dialogue. The use of silence should be deliberate and intentional, rather than a default choice that compromises the audience's ability to understand the story. This is particularly important in a film like "Dune," where the narrative is complex and relies heavily on dialogue to convey key information.

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Mohammed Brückner
Mohammed Brückner

Written by Mohammed Brückner

Authored "IT is not magic, it's architecture", "The Office Adventure - (...) pen & paper gamebook" & more for fun & learning 👉 https://platformeconomies.com !

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